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> Ok... you're right! I know the problem but.... i've just solved *ALL* the
> problems in the *most easy to use solution* for all the AMOS coders.
But what about speed? Syncronising 3 or 4 people over IRC isn't going to be that fast is it? & wouldn't it slow down the entire IRC server, as they aren't designed to handle untolled numbers of people sending multiple packets every screen update...
> Problem... i'm on-line, and i want to play with you, but i don't know
> if you're on-line and your IP address.. how can i open a connection with
> your port???.... and the "simple internet port programming" is simple only if you know how it works ;)
But why not just use an IRC server as a game listings, showing everyone that's online and then letting you connect to them?
> Hey... it's just a stupid example to explain easly the situation.
>
> You can reduce the 16 bytes to just 3 byets.. example:
>
> the MOVE command can be just the letter M...
>
> the coordinates 50 and 90 can be their ASCII equivalent.. the chr$(50) is
> the char 2 and the chr$(90) is the letter Z so:
>
> M2Z (3 bytes!)
>
> can be interpreted as MOVE 50,90
But what about characters under 32 or over 128? Would these show up, or be scrubbed by the irc server?
Anyway, I'm still pretty sure that using IRC will be too slow, as I think I'd have to send about 15-20 packets between computers per update, but ok ok, I'll give it a shot.
See ya.
--
Manta Soft - Amiga programing & web page designing